
Preview: https://youtu.be/vGXDxvZ_ZPI
A rideable flying carpet with boost VFX, a custom sit animation and its own parking spot — built for adventure, RP and open-world maps.
Key features:
🪄 Sit-and-fly carpet driven by a Verse device — the player sits down and controls the carpet directly, no keybind setup on your side
🚀 Boost mode with a separate VFX set — FX Normal while cruising, FX Boost while accelerating, both already assigned to the Chair device
🧎 Custom sit animation (Anim Carpet Use) — the player actually sits on the carpet instead of floating in the default seat pose
🅿️ Parking blueprint — gives the carpet a fixed return spot, hidden in game so it never shows up in the level
🧱 Mutator zone collision via Impact Response — mark any zone as a wall and the carpet can't fly through it, so players stay inside your playable area
Requirements & setup:
Verse knowledge required: No — the Verse device is dropped in and configured in the details panel
Requires "Custom items and inventory" enabled in Project Settings
Setup time: ~10 minutes, following the video
Works with current UEFN; UEFN restart needed once after importing the folder
Island memory: low impact
Full step-by-step video tutorial included
What's inside:
Fly Carpet folder (carpet static mesh + materials)
FX Normal and FX Boost VFX
Anim Carpet Use — custom seat animation
Parking blueprint
Verse device file
.txt file with all pre-configured devices — copy and paste them straight into your level