
Preview 1: https://x.com/Scar52UEFN/status/2099188671845171416?s=20
Product name: Rank System
A 23-rank progression HUD with a radial gauge, a live leaderboard, rank-up animations and an eliminated panel that names your killer.
Key features:
🏆 23 ranks across 7 tiers: Unranked to Unreal, three divisions per tier, each tier costing 1.5× the one below — two numbers on the device re-price the whole ladder for a casual map or a hardcore one.
🎯 Radial rank gauge: progress through the current division with icon, name and points, plus RANK UP / RANK DOWN sequences that empty the ring and swap every colour — promotions read instantly with nothing to wire up.
📊 Live leaderboard: top five by points in each player's own rank colour, plus a sixth line with their own place if they're outside it — everyone sees where they stand without opening a menu.
💾 Points saved to the Epic account: written on every change instead of on the way out, and restored before the HUD is built — ranks survive disconnects, match ends and server shutdowns.
⚙️ 13 settings and a public API: set points per elimination, per minute and per death in the editor, or call GrantPoints, SetPoints and PointsOf — score from a quest device, a capture zone or a shop without touching the system's code.
Requirements & setup:
Verse knowledge required: No — all 13 settings sit on the device
Setup: 3 steps — copy the folder into Content, build Verse, place the Rank Widget Display device
Works with: UEFN / Fortnite 42.10 and up
Island memory: ≈2.5 MB of textures, 3 materials, 1 widget
Full step-by-step video tutorial included
What's inside:
2 Verse files (969 lines)
1 UMG widget blueprint, 68 driven variables
35 textures — rank icons, panels, leaderboard plates
3 materials + 4 material instances
3 sounds