Rideable flying carpet with boost, custom sit animation and a parking spot
A sit-and-fly carpet driven by a Verse device, with a separate VFX set for boost, its own sit animation and mutator-zone collision.
Adventure and RP maps need a way to cross open terrain that isn't a vehicle or a launch pad. This carpet lets a player sit down and fly it directly, with a boost mode, a custom seat pose and a parking spot to return to. Drop in the Verse device, configure it in the details panel and follow the video.
What it does:
🪄 Sit-and-fly control: The player sits on the carpet and flies it directly through a Verse device — no keybind setup on your side and no input wiring to build.
🚀 Boost mode with its own VFX: FX Normal plays while cruising and FX Boost while accelerating, both already assigned to the Chair device — the speed change reads visually without you building the effect.
🧎 Custom sit animation: Anim Carpet Use puts the player in a proper seated pose instead of the default floating chair pose, so the carpet looks right in screenshots and clips.
🅿️ Parking blueprint: Gives the carpet a fixed return spot and stays hidden in game, so players always know where to find it and the marker never shows up in the level.
🧱 Mutator zone collision: Impact Response lets you mark any zone as a wall the carpet can't pass — players stay inside the playable area without an invisible-wall workaround.
What you can change: The carpet's parking spot, through the parking blueprint; which mutator zones act as walls for the carpet, through Impact Response; and the Verse device's settings in the details panel.
Requirements & setup: No Verse knowledge needed — the device is dropped in and configured in the details panel. Requires "Custom items and inventory" enabled in Project Settings. Setup takes about 10 minutes following the video, and UEFN needs one restart after the folder is imported. Works with the current UEFN version. Island memory: low impact.
What's inside: The Fly Carpet folder (carpet static mesh and materials), FX Normal and FX Boost VFX sets, the Anim Carpet Use seat animation, the parking blueprint, the Verse device file, and a .txt file with all pre-configured devices to copy and paste straight into your level.
Good to know: UEFN has to be restarted once after the folder is imported. The "Custom items and inventory" setting must be on in Project Settings or the carpet won't work. The parking blueprint is hidden in game by design and is not a visible prop.
Support & updates: Lifetime updates included — if a Fortnite patch breaks something, the fix ships free. Direct support on Discord, usually the same day.
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Works great! Much better than the previous version in my opinion. i can customize so much stuff its ridiculous! I would recommend you buy this if you want to upgrade your sky to make it look not only better but more appealing than the normal boring sky.
super helpful, gave me a clear video showing how to import the water.