2v2 Build Fight island in Verse, 3 modes — publish only after a redesign
License addition for this map: You may use all of the Verse code and game logic from this map in your own projects, but you may not publish the map in its current design. Before publishing, redo the design completely and replace the models and textures with your own. A copy of this map published as-is or with small changes breaks the license. This rule adds to the standard license and applies to this map only.
A complete 2v2 Build Fight island with three game modes in Verse — reuse the code freely, but never publish the map in its original design.
Build fight modes look simple until you wire up round flow, spawns, loot, live stats and a scoreboard. This island has all of it done in commented Verse across three rulesets. Reuse the mechanics and the code in your own map, and redesign the island before you publish anything.
What it does:
🎲 Three rulesets: Dynamic places round platforms at a new random position every round, Realistic spawns players on the ground facing each other from a fixed position, and Classic runs infinite wood, infinite ammo and minis only — three match feels from one project.
🚦 Full match flow: The round starts automatically once 4 players are on the island, a Force Start button covers smaller lobbies, and the first team to 10 points ends the match with a scoreboard that names the winning team and tags the best overall performer as MVP.
📊 Four-state stats UI: A panel on the middle right shows your own stats in the lobby and Free Build, hides completely during combat, shows the killer's stats for 5 seconds after you are eliminated, and the spectated player's stats while you watch.
⚙️ Configurable lobby and loot: Player health and the storm toggle on and off from the lobby, and two separate loot stands let every player pick their own weapon set instead of the whole lobby sharing one loadout.
🏗️ Free Build zone and death options: Players build, train and duel in a warm-up area while the lobby fills and return with a remote at any moment, and after being eliminated they choose between Free Build and spectating.
What you can change: Player health on or off; the storm on or off; which of the three game modes the island runs; and each player's own loot set from the two loot stands. These are lobby settings, so the rules change without touching the Verse code.
Requirements & setup: Unreal Editor for Fortnite, no third-party plugins needed. Drop the template into your project, read the commented Verse and wire the systems into your own island. Before you publish, the map has to be rebuilt in your own design — the license rule is below.
What's inside: The full UEFN project template, commented Verse code for every system, documentation covering each mechanic and setting, and lifetime updates for the template.
Good to know: Publishing this island in its original design is strictly forbidden. The mechanics, the systems and the Verse code are yours to use in your own projects, but the map as it ships may not go live on Fortnite — not renamed, not re-uploaded, not partly re-dressed. Publishing is allowed only after the island's design is fully rebuilt as your own. Beyond that: the format is fixed at 2v2 and the automatic start waits for 4 players, Classic mode is locked to wood, infinite ammo and minis only, and Realistic mode always uses the same spawn position.
Support & updates: Lifetime updates included — if a Fortnite patch breaks something, the fix ships free. Direct support at support@scar52uefn.com or on our Discord, usually the same day.
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Works great! Much better than the previous version in my opinion. i can customize so much stuff its ridiculous! I would recommend you buy this if you want to upgrade your sky to make it look not only better but more appealing than the normal boring sky.
super helpful, gave me a clear video showing how to import the water.